The Gamasutra article "Simple Intersection Tests For Games" contains an AARect/AARect sweeped collision test. Unfortunately, the presented implementation is incorrect: It always reports a collision when the relative velocitiy of the two rectangles is 0.
I tried to come up with a corrected version and it seems to work fine so far. My implementation and test application using Python/pygame can be found here.
The filled rectangles represent the start positions, the non-filled rectangles represent the destination positions. They can be dragged around the screen using the mouse.
The highlighted filled rectangles represent the positions at the time of collision.
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